
Schedule
Fri to Sat,
10-11, October
DAY 1
DAY 2
10:00 → 10:20
Opening
鍾佳濱 - Member of Parliament
Matthew Chou - Chairman, GIGCAT
Vivian - CSO, 資策會
Opening
Sungick Hwang - Chairman, KMGA
Eden Park - Manager, ZTQ Games
​
10:20 → 11:00
超休閒遊戲的 MVP 開發與數據驅動決策:最小功能,最大洞察
MVP Development for Hyper-Casual Games and Data-Driven
Decision Making:
Minimum Features, Maximum Insights
Sanghun Park - CEO, High Score Games
從錯誤中誕生的成功:
Odencat的遊戲開發之路
The Art of Failing at Game Development:
Odencat’s Successes and Mistakes
Daigo Sato - CEO, Odencat
11:10 → 11:50
休閒遊戲中的強化學習:
A/B 測試自動化與優化的新趨勢
Reinforcement Learning in Casual Games:
Emerging Trends in A/B Test Automation and Optimization
Hyerin Choi - Manager, AB180
打造獨特敘事型遊戲:
以《SAEKO:巨人女友模擬》為例
Making Unique Narrative Games: The case of SAEKO: Giantess Dating Sim
Kentaro Kurita - CEO, SAFE HAVN STUDIO
11:50 → 12:30
從默默無聞到爆紅:獨立遊戲行銷祕訣
How to market an indie game?
Ricky So - CMO, Major9
萬流歸宗:從〈Dogfight 1917〉看遊戲設計的核心法則
Game Design Approaches with ‘Dogfight 1917
Sol Kong - Game Design Advisor, KRAFTON
12:30 → 14:30

Break / B2B CONNECT
​
14:30 → 15:10
超越創作:獨立團隊必備的商業思維
Beyond Creativity:
Essential Business Mindset for Indie Teams
Avix Hsu - CEO, Millo Games
獨立開發者能同時打造兩款完整3D動作遊戲嗎?
Is an Indie Developer Really Creating Two Full 3D Action Games?
Manson Jung - CEO, Tripearl Games Corp
15:10 → 15:50
AI與遊戲的雙向革命:AI改變遊戲,遊戲塑造未來AI
How AI will shape the Future of Games :
How Games can shape the Future of AI
Ace Yeum - CEO, XO Games
數據為王:
為何獨立遊戲必須擁抱數據分析
Why Indie Games Need Data Analysis
GD Seo - Taiwan Manager, ThinkingData
15:50 → 16:30
獨立遊戲工作室的十年生存術:
零資金也能活下去
Indie Game Studio:
10 Years of Survival Without Investment
Frank Jeong - CEO, izzle
獨立遊戲如何爆紅:
Backroom 的實況主合作策略
How Indie Games Go Viral:
Backroom Company’s Streamer Collaboration Strategy
Juwan Kim - CEO, HyperCent
16:30 → 18:30

Lucky Draw / Networking


